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Updated: 20/01/17

Overview


Introduction

With ageing software for documenting cancer patients’ medical records, our client from UCLH has started the Peach project which seeks a brand new solution for offering more intuitive interface, greater amount of functionalities and better interactivity. The Peach project ultimately aims to create a customised electronic medical record software (EMR). It is separated into 7 different teams ranging from Cancer to Virtual reality. This integrated platform will allow better input interactivity and output visualisations for patient data and thus serve to revolutionise EMR solutions in the future.

We are team 37 and we are working on the UCLH Peach project as the frontend UI team. The main purpose of this project is to coordinate with other teams working on the Peach project to design and implement a frontend user interface. In parallel with our primary objective, we also aim to create a design guide for the overall Peach project to set a design standard as well as decrease project turnover time. Lasly, our client has requested a few more projects to be done which are further covered under “Our Project” page.

This website will cover many aspects of our project from gathering requirements to prototyping and testing. A large proportion will be dedicated to documenting the research we have conducted. For instance, the selection of technologies we have chosen and their potential alternatives, testing appropriate libraries and making decisions for our final solution. Links to our project repositories and bi-weekly reports are also provided.



Our Client

Our client, Navin Ramachandran, is a consultant radiologist based at UCLH, with a keen interest in cancer data management. Accordingly, he is one of the key stakeholders and instigators of the PEACH project. He is also the UCLH college tutor for radiology, undergraduate education lead for Radiology and the head of Centre for Imaging & Clinical Anatomy at UCL.


The Team


Daniil Gannota

I am a student at UCL taking Computer Science for my second year. From the first year I have been able to learn and obtain basic programming skills, as well as some knowledge and experience with working on small projects. In this project, I would like to further develop my understanding of efficient communication and team management, while also gaining knowledge about the way NHS works.

Hai Xia

I am a second year computer science student. I am excited to be working on the Peach project due its potential benefits to the medical community.

Connor Daly

I am a second year computer science student at UCL. I am very excited to be working on the Peach project, as medical informatics is a great interest of mine. I am also eager to take this opportunity to build upon coding skills developed in the first year.


How is this good Computer Science?

This focus on initial requirement gathering and reduction of project scope during this term is key in developing skills in Software Engineering. Through our research into individual technologies and libraries, this has expanded our view of the current tech-scape. By experimenting and trialling these technologies, this not only increases our development skills, but also see first hand the advantages and disadvantages of such technologies and how suitable they are for our work. Working on a project that is under the umbrella of such a large system, has also aided in our skills in coordinating and communicating with many different teams, a key skill for any large software engineering project.

The altruistic nature of this project is also indicative of ‘good’ computer science. The tools that we develop serve to directly aid the medical community, and therefore stand to improve patient care and quality of life. The project will aid healthcare professionals to gain a better understanding of patient data, in turn, aiding diagnostics. The integrated nature of Peach will provide a much more fluid workflow for the user, as all the tools they require are in one platform.


Tags

brief description of our project use cases design guide prototype form renderer prototype research technical research